The greatest Supremes of the Cold War have returned to Pulp City set to pick up the fight where they left off.
Latest Updates from Our Project:
Progress Update #12 (Progress Sunday)
about 10 years ago
– Sun, Jan 24, 2016 at 08:26:50 PM
Progress Sunday
Hi guys, we are sorry for the delay in the weekly progress update!
Progress Thursday becomes Progress Sunday this week, but normal service should be resumed for next Thursday.
Cards Progress
This week we get to show off some more of the card fronts for new Supremes. All cards are now ready and laid out, and proof reading has begun which we hope to wrap up in the week ahead. Final corrections will follow and as soon as they are done, the cards go to print.
Bulletta card front
The cards are of course an integral part of the game, and one of the biggest tasks to complete in terms of development, design and production. This is probably the second largest batch we have done at one time in either edition of Pulp City (after the Supreme Edition launch batch). So after months of play-tests, rules and wording tweaks, we now proof-read, and proof-read and proof-read again to try and catch every last error we can to ensure the maximum quality of our gaming product.
Baroque card front
Web Content
In other news, we are hoping to start more regular Spotlights on new and existing characters on the Pulp City website, so keep a watch out for that. We have new characters like Bigfoot and Scarab lined up soon, as well as tackling old favorites, so we have plans for more regular content updates. In addition, we will continue with the Cold War Spotlights over here too.
Take care guys, from Leon and the rest of the Pulp Monsters team
Spotlight on Coldfire
about 10 years ago
– Mon, Jan 18, 2016 at 05:52:17 PM
A desperate scientist who suffered an accident due to industrial espionage, Dr. Richard Tempest was transformed by a combination of his own process and terrible accident into Coldfire; the new Supreme decided to use his new gifts to serve his country and the greater good.
Coldfire
In Pulp City Coldfire is at first glance a short-ranged Blaster. His Frostflames Action is PRJ 2 with FX Damage 2 (AP 2) and Coldfire’s Freezeferno is a PLS 4 with FX of Damage 1 and Stun (AP 3). While neither action has amazing range, his Fireshapes is a Summon 6 Action which allows him to create a Firefist which can be used as an alternative source for his Actions. Suddenly Frostflames can shoot up to 8 inches from Coldfire, and even blast around a corner from Coldfire in the right circumstances. With Flight, and a 40mm base Coldfire packs plenty of dice.
Defensively, Living models ending their Activations within an inch of Coldfire or his Firefist suffer Damage 1. When attacked Coldfire negates the benefits of his Attacker’s Elemental bonuses. The biggest limitation for Coldfire is probably also his greatest asset, the Firefist – this is what extends his threat range, but takes AP to set up and has only 3 HP so can be taken out with a decent Attack.
In terms of synergies, Coldfire naturally fits in well with Supreme Alliance colleagues; any that provide Power Up (E.C.T.O., Sabotage’s Multipurpose Grenade) compound Coldfire’s already impressive die pooling. Outside of Supreme Alliance, a model like Tanuki is a great partner for Coldfire, providing Power Up dice and he can be used to weaken a target to soften it up for Coldfire to blast away. A Tank with ranged options (such as Battlesuit 7) is a tricky partner for your opponent – place the Tank in base to base with the Firefist to keep the Summon in play longer, maximizing Coldfire’s AP usage and adding increased concentration of firepower.
Progress Thursdays #11
about 10 years ago
– Thu, Jan 14, 2016 at 12:03:05 PM
BackerKit Update
We’ve had 20 Cold War Backers request the New Citizen Pledge. These have all been shipped and I would like to take a moment to welcome these new players to Pulp City. If for any reason you have not received your copy of the book and cards please let me know I’ll be happy to help out.
We still have 33 people who have not completed their BackerKit survey. Please, if you have not done so take a few minutes to complete it. Surveys not completed may not be fulfilled to your satisfaction. If you are having problems or need some assistance please feel free to contact me directly at: Devon (at) Pulpmonsters.com. I’ll be happy to work with you to resolve any issue.
If you have completed your survey, thank you. All pledges are now locked down. If you need to change your address for whatever reason you can still do that. Simply log into BackerKit and change the address. We will not lock down the addresses until we are ready to start shipping.
Production Update
Production continues on casting all the amazing new miniatures for Cold War. At this stage there isn’t much to show. We’ve locked down the new Supremes and cards are being prepared to go to printers. Things are looking very good on that end. Here's a quick peak:
Bug-Out
Have a great week,
Devon & the Pulp City crew
Spotlight on A-Beast
about 10 years ago
– Mon, Jan 11, 2016 at 06:10:19 PM
PFC George Crandall took great pride in protecting his county. He interrupted a smuggling operation one night while on patrol. He awoke with a lump on his head, doused in mysterious chemicals and tied to a chair as warning klaxons sounded. The bright flash of atomic light was the last sight he would see as man. Now a huge armadillo like mutant he uses his powers to defend his country.
On the tabletop, A-Beast is a typical Powerhouse; big and mean. He has Power Takedown (AP 2; FX Damage 2) dealing excellent damage and allowing him to pick up enemy models. He has Power Throw (AP 3 Damage 2 and Blast 2) allowing him to toss Objects and other models around the table. If all of that wasn’t dangerous enough his Atomic Roll (OVR 5; AP 2 and Fatigue; FX Damage 1) hits multiple opponents and can boost his own Defense.
What really sets A-Beast apart is his survivability on the table. His Armored Power forces even ranged attacks to beat his Trump Defense of 5. His California Roll Power allows him to use Atomic Roll twice in a single Activation providing it deals at least 5 damage! Finally his Armadillo Power allows him to trade Power Up Dice for Self/Defend 1 during any Activation. Combined with his large base size and good movement (Bounding 5) he is a formidable opponent.
Progress Thursdays #10
about 10 years ago
– Thu, Jan 07, 2016 at 06:21:02 PM
The mundane phase - that's where we are at now.
The time just before stuff goes to print, when production is rolling is the most tedious and yet stressful part. There is no real rewards (like "Hey, we got this new awesome sculpt") and yet plenty of potential pitfalls.
We are staying vigilant. Thanks to finally stabilizing the production, we'll have the much awaited and delayed models. With these two guys, you will bring some new quality to sabotaging your enemies and doing nasty, nasty things behind the enemy lines.
Amazing rules aside, how can your enemies not be scared of a rampaging sasquatch and a giant man-shaped swarm of bugs?