The greatest Supremes of the Cold War have returned to Pulp City set to pick up the fight where they left off.
Latest Updates from Our Project:
Progress Thursdays #9 Happy New Year!
over 10 years ago
– Thu, Dec 31, 2015 at 04:20:41 PM
After a week of Ho Ho Ho and admittedly not a lot of KS work but a lot of family time,
we are getting ready for the final push in 2016. We would like to wish you a lot of quality gaming and hobby time on top of everything else everybody wishes you. Hopefully, some of it with the newest additions to the Pulp City lineup.
To end the year with something nice, here's the preview of the card fronts for the two new Supremes! Stay safe tonight and see you in 2016!
Maciej & The Team
Progress Thursdays #8 Ho Ho Ho!
over 10 years ago
– Sat, Dec 26, 2015 at 11:28:44 AM
Dear Citizens, it is one of the days when progress matters less. We would like to thank you for the amazing year and wish you all the best for the holiday season! May this be a peaceful time of resting, reflection and quality family time!
Melvin prepared this awesome postcard for you!
Best to you,
Pulp City Team
Spotlight on Snieschinka
over 10 years ago
– Mon, Dec 21, 2015 at 03:09:09 PM
A cold-manipulating shamaness from the icy north, Snieschinka has joined the Red Republik for her own reasons. While Professor Hammer admires her power and versatility, he also recognizes that he cannot fully control her.
In Pulp City Encounters, Snieschinka offers useful options for a player, not least because she can adopt two forms each with a different roles and Powers and Actions: as Ice Witch she is a Tank, and as Snow Witch she is a Blaster. Her profile is therefore a mix of typical values for both roles with Blaster-grade AP Limit. Her Actions work around her ENERGY Trump with a mix of Damaging and debuff (Suppress and Fatigue Effects, as well as a Special that prevents the Target Activating in the following Turn). She also has a very unusual Action in Frostbite that starts as a self-Power Up as she absorbs life-force from a Target but also has Damage as an EFX; sneaky players will realize this can be used against Friendly models before any Enemies are in Range without risk of causing Damage! It is also notable that she has Flight which boosts her Combat Action Rolls, both when she Attacks or Defends.
Snieschinka is definitely a utility Supreme, with the luxury of filling two Roles and her mix of Attacks giving her versatility, therefore making other Supreme selections easier for her player. Her Trump 5 DEFENSE, Flight and Ice Witch/Tank form give her real durability, while she offers notable threat with her ranged Attacks.
Progress Thursdays #7: Force Friday Edition
over 10 years ago
– Fri, Dec 18, 2015 at 03:07:09 PM
Blame it on the Star Wars, Thursday didn't happen!
I am emotionally and physically wasted after the night premiere, fortunately had enough Force to supervise the production meeting - we have all the sculpts getting moulded.
Pics as it did happen!
The more I look at the new sculpts, the more I love them! May the Force be with you,
Maciej & The Team
Spotlight on Battlesuit 7
over 10 years ago
– Mon, Dec 14, 2015 at 05:19:59 PM
Battlesuit 7 is a heavily armored hero who successfully combines previously failed research and technology to give him Supreme-level capabilities. His state of the art armor gives him two fighting modes, making this patriot an effective member of the Supreme Alliance.
On the tabletop, Battlesuit 7 is a very useful option as he benefits from two profiles with a mix of Actions and Powers: in defensive mode he is a Tank, and in offensive mode he is a Blaster. As a Tank (Defense mode) Battlesuit 7 has Power Smash, backed up by Barrage (IND 6, Blast 3 and Damage 2 even without EFX), and Bastion, which gives him Self/Defend, for yet more dice (he is on a 40 mm base, so will often benefit from Size Matters both on Attack and when Defending). In Offense/Blaster mode he exchanges Bastion for Tank Missile (PRJ 8, Damage 2 and Stun as FX), and of course adds extra dice from his Role Power.
What his two modes make for is a hard-hitting and durable Supreme, who can adapt to whether he needs to focus on hitting harder or surviving better. This then gives his player increased flexibility and therefore more options and freedom when choosing the rest of the Team. And unlike many Level 2 Tanks, he is set up to be able to deliver up to two Damage 2 Attacks per Turn, so is very dangerous to his enemies.